
The abilities will simply not show in the soldier's ability bar if no pistol or sidearm is equipped. Pistol abilities will no longer apply to secondary weapons if a soldier does not have a pistol equipped.
Sharpshooter's holotargeter visual effects now work. Skirmishers will no longer get a blank tier-4 XCOM-row ability. The Ballistic Shields mod should now work with LWOTC (mainly fixes issues with soldier classes that depend on the mod). Overcharge no longer stacks with itself or permanently increases the Templar's Aim. One For All now gets the correct ablative bonus for tier-2 and tier-3 shields. Coilgun's bonus shred no longer applies to secondaries or other non-primary weapons. Ambush missions in the wilderness will no longer have blank areas on the map (hopefully). Soldiers that are left on Ambush missions bleeding out will now die rather than reappearing on the Avenger in the soldier roster. You can now view the details of locked abilities in the promotion screen. The Render Officer Corpse research option is now only available once you have finished the autopsy for it this ensures that players don't accidentally render the corpse before the autopsy, which would otherwise block mag weapon research. This should help newcomers that would otherwise get stuck on lasers because they didn't realise the importance of the corpse and blew the unit up on Gatecrasher. Gatecrasher now guarantees an officer corpse on top of the one you can get from the officer in the mission.
This is mostly a bug fix release - changes listed below. To install the patch, simply unpack it into the steamapps/common/XCOM 2/XCom2-WarOfTheChosen/XComGame/Mods directory, overwriting all existing files.
When installing the full release, delete any existing LWOTC installation first, including the X2WOTCCommunityHighlander directory that's alongside it. You can find the 1.0 beta 4 release notes here.ĭownload the full release and beta 4 -> 4.1 patch from here This is a small patch release for 1.0 beta 4 to fix some issues.